A way to join and fly in places of beauty
This brings us to the notion of 'montage' in virtual worlds. It is too complex to fully discuss here, and still not fully understood in any case. However, it is useful to point out that rendering 'switches' provide traditional 'cuts', and camera navigation provides the traditional camera pan tilt track and zoom. Additional new techniques consist of 'scale change' which provides a means to perform a 'continuous cut' by context and size reference, and 'change of identity' which provides a means to smoothly adjust the personal context of perception within the same 'objective' scene. What is awaited is the 'Eisenstein' of interactive virtual worlds to create a fairly complete taxonomy of non-linear montage which defines the medium according to a 'grammar' of viewpoint change in order to suggest narrative development in space and time and identity.